Renjishi in Palworld
Palworld 1.0 · Paldeck #183

Stats and skills

Renjishi stats, work suitability and learnset

Renjishi is a Fire Pal built around elite Kindling, strong secondary base work, and a full Fire active-skill ladder topped by a 600-power Fire Ball.

Updated August 21, 2026Focused field guide
Paldeck
#183 · Fire
Top base skill
Kindling Lv. 8
Partner skill
Stage Combat
Ranged attack
120 base

Species parameters

Renjishi base stats

These are species-level parameters, not the numbers displayed on one leveled Pal. Level, Potential, passives, condensation and other modifiers change the final character sheet.

ParameterBase value
HP105
Melee attack100
Ranged attack120
Defense100
Support100
Stamina100
Run speed400
Transport speed250

Practical reading

A base ranged attack of 120 is respectable, but Renjishi's strongest reason to invest remains Kindling level 8 and its player-facing Burn support.

Base work

Work suitability levels

Kindling

Lv. 8

Furnaces, cooking and Fire-powered production

Handiwork

Lv. 6

Crafting benches and assembly work

Gathering

Lv. 5

Harvest collection when Fire work is idle

Transporting

Lv. 5

Moving finished materials into storage

If you want a pure furnace specialist, manually restrict Renjishi to Kindling so its secondary jobs do not pull it away from the production line.

Partner skill

How Stage Combat works

Stage Combat makes the player's attacks inflict Burn while Renjishi is in the party. The effect is unique and does not stack, so carrying multiple Renjishi does not multiply the application.

Partner-skill rank raises the Burn application from level 2 toward level 6. Rapid-hit weapons are the natural match because they create more chances to build the status than slow single-shot weapons.

Move ranking

Best active skills for Renjishi

Use caseActive skillPower / cooldownWhy it ranks
Fast fillerIgnis Blast40 / 2sThe shortest cooldown in the natural learnset.
Sustained damageVolcanic Rain450 / 20sIts 22.5 raw power per cooldown-second leads Renjishi's learned moves.
Burst finisherFire Ball600 / 30sThe highest single listed power value in the learnset.
Area controlFlame Wall250 / 12sA practical swap when controlling space matters more than a quick filler.

Raw ratio is not real fight DPS

Power divided by cooldown is a comparison aid, not a damage simulation. Target size, movement, range and how much of an area attack connects can change the best three-skill setup for a fight.

Learnset

All learned active skills

LearnedActive skillPowerCooldown
Lv. 1Ignis Blast402s
Lv. 7Spirit Fire804s
Lv. 15Ignis Breath1608s
Lv. 22Flame Wall25012s
Lv. 30Flame Funnel30016s
Lv. 40Volcanic Rain45020s
Lv. 50Ignis Rage50024s
Lv. 70Fire Ball60030s

Every listed move is Fire-element. The ladder scales from the low-cooldown Ignis Blast to Fire Ball at level 70, letting a combat build mix one fast application tool with larger area and burst skills.

Matchups and drops

Strengths, weakness and rewards

  • Strong against Grass and Ice
  • Weak against Water
  • Standard drop: Leather ×2–3
  • Standard drop: Flame Organ ×2–3
Turn these stats into a build

FAQ

Common questions

Verification

Sources used for this page

Game data and route details can change after patches. These links are included so readers can verify the current 1.0 tables.