Species parameters
Renjishi base stats
These are species-level parameters, not the numbers displayed on one leveled Pal. Level, Potential, passives, condensation and other modifiers change the final character sheet.
| Parameter | Base value |
|---|---|
| HP | 105 |
| Melee attack | 100 |
| Ranged attack | 120 |
| Defense | 100 |
| Support | 100 |
| Stamina | 100 |
| Run speed | 400 |
| Transport speed | 250 |
Practical reading
A base ranged attack of 120 is respectable, but Renjishi's strongest reason to invest remains Kindling level 8 and its player-facing Burn support.
Base work
Work suitability levels
Kindling
Lv. 8Furnaces, cooking and Fire-powered production
Handiwork
Lv. 6Crafting benches and assembly work
Gathering
Lv. 5Harvest collection when Fire work is idle
Transporting
Lv. 5Moving finished materials into storage
If you want a pure furnace specialist, manually restrict Renjishi to Kindling so its secondary jobs do not pull it away from the production line.
Partner skill
How Stage Combat works
Stage Combat makes the player's attacks inflict Burn while Renjishi is in the party. The effect is unique and does not stack, so carrying multiple Renjishi does not multiply the application.
Partner-skill rank raises the Burn application from level 2 toward level 6. Rapid-hit weapons are the natural match because they create more chances to build the status than slow single-shot weapons.
Move ranking
Best active skills for Renjishi
| Use case | Active skill | Power / cooldown | Why it ranks |
|---|---|---|---|
| Fast filler | Ignis Blast | 40 / 2s | The shortest cooldown in the natural learnset. |
| Sustained damage | Volcanic Rain | 450 / 20s | Its 22.5 raw power per cooldown-second leads Renjishi's learned moves. |
| Burst finisher | Fire Ball | 600 / 30s | The highest single listed power value in the learnset. |
| Area control | Flame Wall | 250 / 12s | A practical swap when controlling space matters more than a quick filler. |
Raw ratio is not real fight DPS
Power divided by cooldown is a comparison aid, not a damage simulation. Target size, movement, range and how much of an area attack connects can change the best three-skill setup for a fight.
Learnset
All learned active skills
| Learned | Active skill | Power | Cooldown |
|---|---|---|---|
| Lv. 1 | Ignis Blast | 40 | 2s |
| Lv. 7 | Spirit Fire | 80 | 4s |
| Lv. 15 | Ignis Breath | 160 | 8s |
| Lv. 22 | Flame Wall | 250 | 12s |
| Lv. 30 | Flame Funnel | 300 | 16s |
| Lv. 40 | Volcanic Rain | 450 | 20s |
| Lv. 50 | Ignis Rage | 500 | 24s |
| Lv. 70 | Fire Ball | 600 | 30s |
Every listed move is Fire-element. The ladder scales from the low-cooldown Ignis Blast to Fire Ball at level 70, letting a combat build mix one fast application tool with larger area and burst skills.
Matchups and drops
Strengths, weakness and rewards
- Strong against Grass and Ice
- Weak against Water
- Standard drop: Leather ×2–3
- Standard drop: Flame Organ ×2–3
FAQ
